![]() Current size on disk is just under 3GB.īuild size and source file size is nowhere near the same. It currently consists of a single level and a single animated character for the player. One of the smallest projects I currently have is a prototype for a 2D game. Game development software isn't small nor are the source files you use to create a game. ![]() ![]() Just about every other company out there has stopped using dual-core CPUs due to how inferior they are compared to quad-core CPUs even in cases where you only care about single-threaded performance.įinally a 256GB SSD is way too small. That said I want to make it very clear that the memory isn't the only problem with the base model. If you want that machine to be usable long term you will want to send it back and order the 16GB model. Be aware that an MBA can't be upgraded and then ask yourself how long you want that laptop to be viable. so I’m pretty optimistic.Ĭlick to expand.That you bought the weakest model of an already very weak series only further backs this up. My MBA comes in the mail today I will give it 1 week of developing on my hulk pc and switching to my MBA 8GB, 256GB to render, have a fast, smooth, light weight and low-pro laptop for away from home/work edits, leave out in the game room for my niece and nephew to play Minecraft(ofc haha) and if within that week I notice any flaws I’ll point them out on here and even record a YouTube clip of me editing a full quick iOS playable game on the MBA in Unity then if it’s not to standards I’ll return it for last years’ MBP.Īlso I’ve seen people making games on their 2011 MBA. I’ve been seeing a bunch of bias opinions about the MBP over the MBA but I think those reviews were more pandered to the typical laptop based programmer/hardcore “otg” gamer than on the fly adjustments and iOS targeted rendering(I understand it’s a given that the MBP will out preform the MBA in render time) but as another member above me stated “mobile production” vs overall 4K high memory based games like say Assassins Creed Unity lol, not to mention having the file 100% cleaned and trimmed on my stationary hulk windows 10 pc before transferring it to my MBA to be rendered out for iOS. It also feels like suffering a very painful and a long death if I actually run my code involving two boxes crashing Solid machine though. What's wrong with this one? Like I said, it requires me to have no problems and dead-ends while developing a game so I don't use Chrome. It will be really, really expensive in my country but if that one lasts as long as this one, then it will be lot of money used pretty well. ![]() With these in mind, do you think a Macbook Air would suffice? I'm thinking of not making the same mistake, and getting i5, 16 GB RAM and probably a 1 TB disk this time. I was never good with painting and graphics (not even on paper) so I don't think I'll use such software. In fact, my current project involves two boxes colliding (and also other projects where I follow tutorials etc). ![]() And I am just a beginner with game programming (with my interest coming and going time to time), so I won't be producing AAA games. I actually own a desktop computer, but because of my job, I'm usually away from it. In fact, if you run Unity and want to look a solution up on Chrome, the whole computer crashes if you open more than 4 tabs. So actually, I quite like Macbook Air and recently I started to get that rainbow beach ball more and more frequently. This one has an i5, 4 GB ram and 128 gb SSD. No laptop I or my brother got lasted this long, and if I had bought one with more ram (instead of 4 GB) and more storage (instead of 128 GB SSD) back then, I think I'd think of replacing it much later than now. I'm normally a Windows guy, but back in 2013, I got a Macbook Air (mid-13) with base configuration and I am typing this question from it. ![]()
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